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Hands-On GUI Programming with C++ and Qt5. Build stunning cross-platform applications and widgets with the most powerful GUI framework Lee Zhi Eng

Język publikacji: angielskim
Hands-On GUI Programming with C++ and Qt5. Build stunning cross-platform applications and widgets with the most powerful GUI framework Lee Zhi Eng - okladka książki

Hands-On GUI Programming with C++ and Qt5. Build stunning cross-platform applications and widgets with the most powerful GUI framework Lee Zhi Eng - okladka książki

Autor:
Lee Zhi Eng
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
404
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Qt 5, the latest version of Qt, enables you to develop applications with complex user interfaces for multiple targets. It provides you with faster and smarter ways to create modern UIs and applications for multiple platforms. This book will teach you to design and build graphical user interfaces that are functional, appealing, and user-friendly.
In the initial part of the book, you will learn what Qt 5 is and what you can do with it. You will explore the Qt Designer, discover the different types of widgets generally used in Qt 5, and then connect your application to the database to perform dynamic operations. Next, you will be introduced to Qt 5 chart which allows you to easily render different types of graphs and charts and incorporate List View Widgets in your application. You will also work with various Qt modules, like QtLocation, QtWebEngine, and the networking module through the course of the book. Finally, we will focus on cross-platform development with QT 5 that enables you to code once and run it everywhere, including mobile platforms.
By the end of this book, you will have successfully learned about high-end GUI applications and will be capable of building many more powerful, cross-platform applications.

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O autorze książki

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.



He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.

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