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Go Design Patterns. Best practices in software development and CSP Mario Castro Contreras

Język publikacji: angielskim
Go Design Patterns. Best practices in software development and CSP Mario Castro Contreras - okladka książki

Go Design Patterns. Best practices in software development and CSP Mario Castro Contreras - okladka książki

Autor:
Mario Castro Contreras
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
402
Dostępne formaty:
     PDF
     ePub
     Mobi

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Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications.
Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go.
The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common language between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the killer feature in Go that has helped Google develop software to maintain thousands of servers.
With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.

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O autorze książki

Mario Castro Contreras is a software engineer who has specialized in distributed systems and big data solutions. He works as a site reliability engineer, and now he is focused on containerized solutions and apps using most of Google Cloud suite, especially Kubernetes. He has broad experience in systems and solutions integration, and he has written many scalable and reliable 12-factor apps using Go and Docker. He has designed Big Data architectures for financial services and media, and he has written data processing pipelines using event-driven architectures written purely in Go. He is also very active in the open source community, and you can find him on his GitHub account with the username sayden. In the past, he has also written mobile applications and back ends in Java. Mario is passionate about programming languages, and he found the best balance between fun and productivity in Go; however, recently he has enjoyed writing in Rust and embedded systems in C. He is also passionate about road cycling and winter sports.

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