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Gideros Mobile Game Development. With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua

Język publikacji: angielskim
Autor:
Arturs Sosins
Gideros Mobile Game Development. With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua Arturs Sosins - okladka książki

Gideros Mobile Game Development. With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua Arturs Sosins - okladka książki

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Bądź pierwszym, który oceni tę książkę
Stron:
154
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Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze.

Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions.

This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples.

You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.

By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.

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O autorze książki

Arturs Sosins is a developer living with his wife Anna and son Tomass. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label Jenots.com (https://jenots.com/). They released Mashballs (https://jenots.com/mashballs), their first game, in September 2012 and are currently working on a couple of bigger game projects. As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. This led him to create his new blog https://appcodingeasy.com. Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time.

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