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    Game Development Patterns with Godot 4. Create resilient architecture with design patterns in Godot engine

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Game Development Patterns with Godot 4. Create resilient architecture with design patterns in Godot engine Henrique Campos - okładka ebooka

    Game Development Patterns with Godot 4. Create resilient architecture with design patterns in Godot engine Henrique Campos - okładka ebooka

    Game Development Patterns with Godot 4. Create resilient architecture with design patterns in Godot engine Henrique Campos - okładka audiobooka MP3

    Game Development Patterns with Godot 4. Create resilient architecture with design patterns in Godot engine Henrique Campos - okładka audiobooks CD

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    Bądź pierwszym, który oceni tę książkę
    Writing clean and reusable code for games is hard. The nature of game development is different from other development areas due to the dynamic nature of games.
    This book helps you understand the philosophy behind object-oriented programming and write code that is compliant with SOLID principles to develop a reliable and reusable codebase using design patterns, solutions proven over time by thousands of developers.
    You’ll start by understanding the fundamentals of object-oriented design, learning what is and how to implement each of the SOLID principles before finding out how to favor composition over inheritance, an important principle to keep in mind when creating reusable code. As you progress, you’ll implement a series of basic and advanced design patterns using Godot Engine's features. You’ll also learn how to identify where, when, and why to implement each design pattern by working through the development of a sample game project.
    By the end of this game development book, you'll be able to identify the fundamental principles of the object-oriented programming paradigm and pathologies in your code so that you can use the correct design pattern to fix them, if necessary.

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    O autorze ebooka

    Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools.
    Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.

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