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Blueprints Visual Scripting for Unreal Engine. Build professional 3D games with Unreal Engine 4's Visual Scripting system Brenden Sewell

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Blueprints Visual Scripting for Unreal Engine. Build professional 3D games with Unreal Engine 4's Visual Scripting system Brenden Sewell - okladka książki

Blueprints Visual Scripting for Unreal Engine. Build professional 3D games with Unreal Engine 4's Visual Scripting system Brenden Sewell - okladka książki

Autor:
Brenden Sewell
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
188
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Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.

By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.

From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

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O autorze książki

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

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