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Monkey Game Development: Beginner's Guide. Create monetized 2d games deployable to almost any platform with this book and Michael Hartlef

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Monkey Game Development: Beginner's Guide. Create monetized 2d games deployable to almost any platform with this book and Michael Hartlef - okladka książki

Monkey Game Development: Beginner's Guide. Create monetized 2d games deployable to almost any platform with this book and Michael Hartlef - okladka książki

Autor:
Michael Hartlef
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
402
Dostępne formaty:
     PDF
     ePub
     Mobi

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Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.

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O autorze książki

Being into game development for a long long time, Michael Hartlef started in 1984 at the early age of 18 with this great hobby called developing computer games on the Commodore C64. Following this machine, he worked on most well know computers like the Amiga 1000 and 500, the Atari 1024 STFm and of course various PC's. These days it is mostly his IMac that he uses. Over the years, he developed a great knowledge about general and specific concepts for developing games and worked with a various range of game development tools/programming languages like thinBasic, Delphi, 3D GameStudio, Blitz3D, BlitzMax, DarkBasic Pro, App Game Kit (AGK), Corona SDK and of course Monkey! Besides working on games, Michael has developed various add ons for these tools like command library extensions and programming editors. At day Michael works for an utility company where he maintains the billing system (SAP IS-U). Michael is also the founder of an independent game developer startup called Whitesky Games (https://www.whiteskygames.com). There he spends a lot of his spare time working on game development tools (IndeED), addons and games for friends, clients and his own projects.

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