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Microsoft XNA 4.0 Game Development Cookbook. This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers

Język publikacji: angielskim
Autor:
Luke Drumm
Microsoft XNA 4.0 Game Development Cookbook. This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers Luke Drumm - okladka książki

Microsoft XNA 4.0 Game Development Cookbook. This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers Luke Drumm - okladka książki

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
356
Dostępne formaty:
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     ePub
     Mobi

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Do przechowalni

Microsoft XNA attempts to free game developers from writing repetitive boilerplate code, allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds.
Microsoft XNA 4.0 Game Development Cookbook is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.
There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but Microsoft XNA 4.0 Game Development Cookbookù will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish!
The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play.
With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.

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O autorze książki

Luke Drumm is an experienced software developer and consultant who wrote his first computer game at age 10 and has been enthusiastically exploring the world of game development ever since. With the first public release of XNA in 2006, Luke quickly latched onto the technology and began creating and talking about how to create games within XNA at every possible opportunity, culminating in his regular presence at conferences, game camps and user groups and his becoming a recipient of a Microsoft MVP award for XNA and DirectX for at least four successive years. Luke lives in Sydney, Australia, with his amazing, patient, and supportive wife Cheryl and two dogs that may or may not rule the roost.

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