iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide
- Autor:
- Jon Hoffman
- Ocena:
- Bądź pierwszym, który oceni tę książkę
- Stron:
- 300
- Dostępne formaty:
-
PDFePubMobi
Opis ebooka: iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide
Wybrane bestsellery
-
This third edition of Swift Cookbook will give you a solid understanding of programming in Swift 5.9, thanks to its recipe-based, practical approach. If you want to polish your existing skills, this book has you covered.
Swift Cookbook. Proven recipes for developing robust iOS applications with Swift 5.9 - Third Edition
-
The iOS Interview Guide is an essential book for iOS developers who want to maximize their skills and prepare for the competitive world of interviews on their way to getting their dream job. The book covers all the crucial aspects, from writing a resume to reviewing interview questions, and passi...
-
Learn the essentials of working with Flutter and Dart to build full stack applications that meet the needs of a cloud-driven world. Together, the Flutter open source UI software development kit and the Dart programming language for client development provide a unified solution to building applica...(187.55 zł najniższa cena z 30 dni)
187.05 zł
239.00 zł(-22%) -
Test-driven development is a proven way to find software bugs early. Writing tests before you code improves the structure and maintainability of your apps. This book will guide you through the steps for creating a complete app using TDD and cover the core elements of iOS apps: view controllers, v...(72.94 zł najniższa cena z 30 dni)
72.74 zł
94.99 zł(-23%) -
iOS 15 Programming for Beginners is an introductory guide to learning the essentials of Swift programming and iOS development for building your first iOS app and publishing it on the App Store. Fully updated to cover the latest features in iOS 15, this practical guide will help you get up to spee...(180.75 zł najniższa cena z 30 dni)
180.69 zł
199.00 zł(-9%) -
Dzięki temu przewodnikowi płynnie rozpoczniesz pisanie aplikacji we Flutterze w języku Dart. Dowiesz się, jak skonfigurować środowisko programistyczne i rozpocząć projekt. Książka poprowadzi Cię przez proces projektowania interfejsu użytkownika i funkcji umożliwiających poprawną pracę aplikacji. ...(44.50 zł najniższa cena z 30 dni)
44.50 zł
89.00 zł(-50%) -
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development to...(160.94 zł najniższa cena z 30 dni)
160.74 zł
209.00 zł(-23%) -
Ebook Swift. Programowanie funkcyjne dla aplikacji mobilnych autorstwa Marka Chu-Carrolla i Tony'ego Hillersona to wprowadzenie do nauki języka Swift i tworzenia aplikacji mobilnych za jego pomocą. Z publikacji Czytelnik dowie się wszystkiego, co powinien wiedzieć o języku Swift. Zobaczy też, dla...(30.03 zł najniższa cena z 30 dni)
27.30 zł
39.00 zł(-30%) -
Efektywna praca z platformami Apple na poziomie korporacyjnym lub biznesowym obejmuje nie tylko infrastrukturę, ale także sposób myślenia, który administratorzy muszą zastosować, aby odnieść sukces. Sposób myślenia zmuszający nas do pozostawienia za drzwiami 30 lat dogmat&oac...(134.10 zł najniższa cena z 30 dni)
134.10 zł
149.00 zł(-10%) -
Mastering iOS 14 Programming is the fourth book in the Mastering iOS series, which started back in 2016 with iOS 10. In this latest edition, you’ll learn how to build robust iOS apps by harnessing advanced techniques and making the best use of iOS 14’s features.
O autorze ebooka
Jon Hoffman od ponad ćwierćwiecza zajmuje się administrowaniem systemami i sieciami oraz ich bezpieczeństwem, a także tworzeniem aplikacji i architekturą systemów. Od 2008 roku tworzy oprogramowanie na platformę iOS. Jego prawdziwą pasją jest podejmowanie wyzwań w zakresie technologii informatycznych i oczywiście pokonywanie napotkanych problemów.
Jon Hoffman - pozostałe książki
-
-
Mastering Swift 5.3, Sixth Edition will enable you to grasp the Swift basic concepts as well as explore the key features of Swift 5.3 with easy explanations and complete sets of examples
-
The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore it is important that every Swift developer understand these powerful concepts and how to take advantage of them.This book will demonstrate how to use protoc...
-
Ta książka jest wszechstronnym przewodnikiem, dzięki któremu w pełni wykorzystasz Arduino. Z jej pomocą szybko zdobędziesz wiedzę o elementach elektroniki i programowania, aby wkrótce tworzyć zaawansowane projekty Arduino. Znajdziesz tu mnóstwo praktycznych wzorów i przykładów do ćwiczeń. Rozpocz...(47.40 zł najniższa cena z 30 dni)
47.40 zł
79.00 zł(-40%) -
Swift is the definitive language for Apple development today and it's a vital part of any iOS and macOS developer's skill set. The Mastering Swift book over the years has established itself as one of the popular choices for an in-depth and practical guide on Swift programming language amongst dev...
-
Niniejsza książka jest praktycznym podręcznikiem efektywnego programowania w języku Swift 4. Znajdziesz tu wyjaśnienie podstaw języka, następnie poznasz nowe funkcje i nauczysz się z nich korzystać podczas tworzenia aplikacji. Poza dość zasadniczymi kwestiami przedstawiono tu również zagadnienia ...(33.50 zł najniższa cena z 30 dni)
33.50 zł
67.00 zł(-50%) -
Mastering Arduino is a practical, no-nonsense guide teaching you the electronics and programming skills that you need to create advanced Arduino projects. It is packed full of real-world projects leading up to the final project where you will build and control a basic robot.(99.62 zł najniższa cena z 30 dni)
99.42 zł
119.00 zł(-16%) -
One of the most important additions to the new features and capabilities of the Swift programming language was an overhaul of protocols. Protocol-oriented programming and first-class value semantics have now become two incredibly powerful concepts at the heart of Swift's design. The Swift standar...(104.95 zł najniższa cena z 30 dni)
104.85 zł
119.00 zł(-12%) -
Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux p...(116.22 zł najniższa cena z 30 dni)
116.01 zł
139.00 zł(-17%) -
Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With ve...
Ebooka "iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide" przeczytasz na:
-
czytnikach Inkbook, Kindle, Pocketbook, Onyx Boox i innych
-
systemach Windows, MacOS i innych
-
systemach Windows, Android, iOS, HarmonyOS
-
na dowolnych urządzeniach i aplikacjach obsługujących formaty: PDF, EPub, Mobi
Masz pytania? Zajrzyj do zakładki Pomoc »
Audiobooka "iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide" posłuchasz:
-
w aplikacji Ebookpoint na Android, iOS, HarmonyOs
-
na systemach Windows, MacOS i innych
-
na dowolnych urządzeniach i aplikacjach obsługujących format MP3 (pliki spakowane w ZIP)
Masz pytania? Zajrzyj do zakładki Pomoc »
Kurs Video "iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide" zobaczysz:
-
w aplikacjach Ebookpoint i Videopoint na Android, iOS, HarmonyOs
-
na systemach Windows, MacOS i innych z dostępem do najnowszej wersji Twojej przeglądarki internetowej
Szczegóły ebooka
- Tytuł oryginału:
- iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide.
- ISBN Ebooka:
- 978-18-496-9809-2, 9781849698092
- Data wydania ebooka:
- 2014-01-22 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku Pdf:
- 5.2MB
- Rozmiar pliku ePub:
- 5.0MB
- Rozmiar pliku Mobi:
- 7.8MB
Spis treści ebooka
- iOS and OS X Network Programming Cookbook
- Table of Contents
- iOS and OS X Network Programming Cookbook
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files, eBooks, discount offers and more
- Why Subscribe?
- Free Access for Packt account holders
- Support files, eBooks, discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Downloading the example code
- Errata
- Piracy
- Questions
- 1. BSD Socket Library
- Introduction
- Finding the byte order of your device
- Getting ready
- How to do it
- How it works
- Retrieving network address information
- Getting ready
- How to do it
- How it works
- Performing a network address resolution
- Getting ready
- How to do it
- Creating the AddrInfo header file
- Creating the AddrInfo implementation file
- Using the AddrInfo class to perform the address/hostname resolution
- How it works
- Creating an echo server
- Getting ready
- How to do it.
- Creating the BSDSocketServer header file
- Creating the BSDSocketServer implementation file
- Using the BSDSocketServer class to start the echo server
- How it works
- Creating an echo client
- Getting ready
- How to do it
- Creating the BSDSocketClient header file
- Creating the BSDSocketClient implementation file
- Using the BSDSocketClient to connect to our echo server
- How it works
- Creating a data server
- Getting ready
- How to do it
- Updating the BSDSocketServer header file
- Updating the BSDSocketServer implementation file
- Using the BSDSocketServer to create our data server
- How it works
- Creating a data client
- Getting ready
- How to do it
- Updating the BSDSocketClient header file
- Updating the BSDSocketClient implementation file
- Using the BSDSocketClient to connect to our data server
- How it works
- 2. Apple Low-level Networking
- Introduction
- Retrieving network address information
- Getting ready
- How to do it...
- How it works
- Performing a network address resolution
- Getting ready
- How to do it
- Creating the CFNetworkUtilities header file
- Creating the CFNetworkUtilities implementation file
- How it works...
- Creating an echo server
- Getting ready
- How to do it...
- Creating the CFSocketServer header file
- Creating the CFSocketServer implementation file
- How it works...
- Creating an echo client
- Getting ready
- How to do it...
- Creating the CFSocketClient header file
- Creating the CFSocketClient implementation file
- Using the CFSocketClient class
- How it works...
- Creating a server to receive data
- Getting ready
- How to do it
- Updating the CFSocketServer header file
- Updating the CFSocketServer implementation file
- Using the CFSocketServer class
- How it works...
- Creating a client to send data
- Getting ready
- How to do it...
- Updating the CFSocketClient header file
- Updating the CFSocketClient implementation file
- How it works...
- Checking the network status
- Getting ready
- How to do it...
- Creating the NetworkDetect header file
- Creating the NetworkDetect implementation file
- How it works...
- 3. Using Libnet
- Introduction
- Installing libnet
- Getting ready
- How to do it
- How it works
- Adding libnet to your project
- Getting ready
- How to do it
- How it works
- Resolving names to addresses with libnet
- Getting ready
- How to do it
- Importing the libnet header
- How it works
- Retrieving local addresses with libnet
- Getting ready
- How to do it
- Importing the libnet header
- Retrieving the local IP and hardware addresses of our device
- How it works
- Constructing a Ping packet with libnet
- Getting ready
- How to do it
- Importing the libnet header
- Defining variables
- Initiating the libnet context
- Setting the target and source IP addresses
- Creating a random number to be used as an identifier
- Building the ICMP header
- Building the IPv4 header
- Injecting the ICMP packet
- How it works
- Constructing a UDP packet with libnet
- Getting ready
- How to do it
- Importing the libnet header
- Initiating the libnet context
- Setting the target and source IP addresses
- Creating a random number to be used as an identifier
- Building the UDP header
- Building the IPv4 header
- Injecting the packet
- How it works
- Constructing a TCP packet with libnet
- Getting ready
- How to do it
- Importing the libnet header
- Defining variables
- Initiating the libnet context
- Setting the target and source IP addresses
- Creating a random number to be used as an identifier
- Building the TCP header
- Building the IPv4 header
- Injecting the packet
- How it works
- 4. Using Libpcap
- Introduction
- Adding libpcap to your project
- Getting ready
- How to do it
- How it works
- Retrieving network device information
- Getting ready
- How to do it
- How it works
- Capturing packets
- Getting ready
- How to do it
- How it works
- Decoding Ethernet headers
- Getting ready
- How to do it
- How it works
- Decoding IP headers
- Getting ready
- How to do it
- How it works
- Decoding ARP headers
- Getting ready
- How to do it
- How it works
- Decoding TCP headers
- Getting ready
- How to do it
- How it works
- Decoding UDP headers
- Getting ready
- How to do it
- How it works
- Decoding ICMP headers
- Getting ready
- How to do it
- How it works
- Filtering packets
- Getting ready
- How to do it
- How it works
- Saving a capture file
- Getting ready
- How to do it
- How it works
- Creating a simple port scanner using libnet and libpcap together
- Getting ready
- How to do it
- How it works
- 5. Apple High-level Networking
- Introduction
- Performing HTTP(S) synchronous GET requests
- Getting ready
- How to do it
- Creating the WebServiceConnectSynchronous header file
- Creating the sendGetRequest:toURL: method
- How it works
- Performing HTTP(S) synchronous POST requests
- Getting ready
- How to do it
- Updating the WebServiceConnectSynchronous header file
- Creating the sendPostRequest:toUrl: method
- How it works
- Performing HTTP(S) asynchronous GET requests
- Getting ready
- How to do it
- Creating the WebServiceConnectAsynchronous header file
- Creating the sendGetRequest:toURL: method
- Creating the connection:didReceiveResponse: callback method
- Creating the connection:didReceiveData: callback method
- Creating the connection:didFailWithError: callback method
- Creating the connectionDidFinishLoading: callback method
- Creating the connection:willSendRedirect:redirectResponse: callback method
- Creating the connection:willCacheResponse: callback method
- How it works
- Performing HTTP(S) asynchronous POST requests
- Getting ready
- How to do it
- Updating the WebServiceConnectAsynchronous header file
- Creating the sendPostRequest:toURL: method
- How it works
- Parsing an RSS feed with NSXMLParser, NSURL, and NSData
- Getting ready
- How to do it
- Creating the RSSItem header file
- Creating the RSSItem implementation file
- Creating the ParseRSS header file
- Creating the initWithUrl: constructor
- Creating the parseXMLFileAtUrl: method
- Creating the parserDidStartDocument: NSXMLParserDelegate method
- Creating the parser:parserErrorOccurred: NSXMLParserDelegate method
- Creating the parser:didStartElement:namespaceURI:qualifiedName:attributes: NSXMLParserDelegate method
- Creating the parser:didEndElement:namespaceURI:qualifiedName: NSXMLParserDelegate method
- Creating the parser:foundCharacters: NSXMLParserDelegate method
- Creating the parserDidEndDocument: NSXMLParserDelegate method
- How it works
- Creating a peer-to-peer bluetooth network
- Getting ready
- How to do it
- Displaying the GKPeerPickerController
- Creating the two delegate methods for GKPeerPickerControllerDelegate
- Disconnecting from the peer network
- Sending data to the peer
- Receiving data from the peer
- How it works
- 6. Bonjour
- Introduction
- Publishing a Bonjour service
- Getting ready
- How to do it...
- How it works...
- Discovering a Bonjour service
- Getting ready
- How to do it...
- How it works...
- Resolving a Bonjour service
- Getting ready
- How to do it...
- How it works...
- Creating an echo server that uses Bonjour to advertise the service
- Getting ready
- How to do it...
- How it works...
- Creating an echo client that uses Bonjour to discover the service
- Getting ready
- How to do it...
- How it works...
- 7. AFNetworking 2.0 Library
- Introduction
- Checking the network connection type and changes
- Getting ready
- How to do it
- How it works
- Creating a web client using AFHTTPSessionManager
- Getting ready
- How to do it
- Creating the ITunesClient header file
- Creating the sharedClient method
- Creating the searchType:withTerm:completion: method
- Using the ITunesClient class
- How it works
- Creating a custom response serializer
- Getting ready
- How to do it
- Creating the AlbumInformation header file
- Creating the AlbumInformation implementation file
- Creating the ITunesResponseSerializer header file
- Creating the ITunesResponseSerializer implementation file
- Adding ITunesResponseSerializer to our ITunesClient
- Using the new ITunesClient class
- How it works
- Using the UIImageView+AFNetworking category
- Getting ready
- How to do it
- Updating the ViewController header file
- Updating the viewDidLoad method of the ViewController
- Creating the UITableView delegate methods
- How it works
- Downloading files with a progress bar
- Getting ready
- How to do it
- Creating the download task
- Adding the progressView
- How it works
- 8. MKNetworkKit
- Introduction
- Creating and using the MKNetworkKit engine
- Getting ready
- How to do it
- Creating the ITunesEngine header file
- Creating the ITunesEngine implementation file
- Using the ITunesEngine class
- How it works
- Uploading a file using MKNetworkKit
- Getting ready
- How to do it
- Creating the FileUploadEngine header file
- Creating the FileUploadEngine implementation file
- Using the FileUploadEngine class
- How it works
- Downloading a file using MKNetworkKit
- Getting ready
- How to do it
- Creating the ImageDownloadEngine header file
- Creating the ImageDownloadEngine implementation file
- How it works
- Using the UIImageView+MKNetworkKitAdditions.h category and caching the images
- Getting ready
- How to do it
- Creating the ITunesEngine header file
- Creating the ITunesEngine implementation file
- Adjusting the cache settings
- Using the new ITunesEngine class
- How it works
- Adding a progress bar to upload or download
- Getting ready
- How to do it
- Creating the FileDownloadEngine header file
- Creating the FileDownloadEngine implementation file
- How it works
- Index
Dzieki opcji "Druk na żądanie" do sprzedaży wracają tytuły Grupy Helion, które cieszyły sie dużym zainteresowaniem, a których nakład został wyprzedany.
Dla naszych Czytelników wydrukowaliśmy dodatkową pulę egzemplarzy w technice druku cyfrowego.
Co powinieneś wiedzieć o usłudze "Druk na żądanie":
- usługa obejmuje tylko widoczną poniżej listę tytułów, którą na bieżąco aktualizujemy;
- cena książki może być wyższa od początkowej ceny detalicznej, co jest spowodowane kosztami druku cyfrowego (wyższymi niż koszty tradycyjnego druku offsetowego). Obowiązująca cena jest zawsze podawana na stronie WWW książki;
- zawartość książki wraz z dodatkami (płyta CD, DVD) odpowiada jej pierwotnemu wydaniu i jest w pełni komplementarna;
- usługa nie obejmuje książek w kolorze.
Masz pytanie o konkretny tytuł? Napisz do nas: sklep[at]helion.pl.
Książka, którą chcesz zamówić pochodzi z końcówki nakładu. Oznacza to, że mogą się pojawić drobne defekty (otarcia, rysy, zagięcia).
Co powinieneś wiedzieć o usłudze "Końcówka nakładu":
- usługa obejmuje tylko książki oznaczone tagiem "Końcówka nakładu";
- wady o których mowa powyżej nie podlegają reklamacji;
Masz pytanie o konkretny tytuł? Napisz do nas: sklep[at]helion.pl.
Książka drukowana
Oceny i opinie klientów: iOS and OS X Network Programming Cookbook. If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it’s an essential guide Jon Hoffman (0) Weryfikacja opinii następuję na podstawie historii zamówień na koncie Użytkownika umieszczającego opinię. Użytkownik mógł otrzymać punkty za opublikowanie opinii uprawniające do uzyskania rabatu w ramach Programu Punktowego.