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3D Character Rigging in Blender. Bring your characters to life through rigging and make them animation-ready

Język publikacji: angielskim
Autor:
Jaime Kelly
3D Character Rigging in Blender. Bring your characters to life through rigging and make them animation-ready Jaime Kelly - okladka książki

3D Character Rigging in Blender. Bring your characters to life through rigging and make them animation-ready Jaime Kelly - okladka książki

Serie wydawnicze:
Hands-on
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
164
Dostępne formaty:
     PDF
     ePub

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Do przechowalni

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form.
As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips.
Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills.
By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
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O autorze książki

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.

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