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    Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level Raimondas Pupius - okładka ebooka

    Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level Raimondas Pupius - okładka ebooka

    Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level Raimondas Pupius - okładka audiobooka MP3

    Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level Raimondas Pupius - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    442
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    139,00 zł

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    Do przechowalni

    SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications.
    This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.

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    O autorze ebooka

    Raimondas Pupius is a game development enthusiast from Lithuania, currently working towards getting a degree in software engineering, as well as a few projects of his own. Having started his unofficial education in this field at the age of 9 and being introduced to video games even prior to that has guided him to this particular career choice, which was only strengthened by the experience earned from his first book SFML Game Development By Example. The ultimate dream is, of course, starting a company of his own and making professional games for a living. His other interests include web development, which was his primary interest before game development, music and linguistics.

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