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Haxe Game Development Essentials. Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

Język publikacji: angielskim
Haxe Game Development Essentials. Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy, Steven Richey - okladka książki

Haxe Game Development Essentials. Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy, Steven Richey - okladka książki

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Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games.
If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you.
It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish.
You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems.
By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.

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O autorze książki

Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years.

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