ODBIERZ TWÓJ BONUS :: »

    Getting Started with SpriteKit

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Getting Started with SpriteKit Jorge Jordán - okładka ebooka

    Getting Started with SpriteKit Jorge Jordán - okładka ebooka

    Getting Started with SpriteKit Jorge Jordán - okładka audiobooka MP3

    Getting Started with SpriteKit Jorge Jordán - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    226
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    119,00 zł

    Dodaj do koszyka lub Kup na prezent
    Kup 1-kliknięciem

    Przenieś na półkę

    Do przechowalni

    SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.
    This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.
    Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device.
    Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.

    Wybrane bestsellery

    Zamknij

    Wybierz metodę płatności

    Zamknij Pobierz aplikację mobilną Ebookpoint