Blender Game Engine: Beginner's Guide
- Autorzy:
- Ton Roosendaal, Marçal Mora Piquet
- Ocena:
- Bądź pierwszym, który oceni tę książkę
- Stron:
- 206
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Ton Roosendaal, Marçal Mora Piquet - pozostałe książki
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Szczegóły ebooka
- Tytuł oryginału:
- Blender Game Engine: Beginner's Guide.
- ISBN Ebooka:
- 978-18-495-1703-4, 9781849517034
- Data wydania ebooka:
- 2012-09-24 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku Pdf:
- 11.0MB
- Rozmiar pliku ePub:
- 10.1MB
- Rozmiar pliku Mobi:
- 14.7MB
Spis treści ebooka
- Blender Game Engine Beginners Guide
- Table of Contents
- Blender Game Engine Beginner's Guide
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files, eBooks, discount offers and more
- Why Subscribe?
- Free Access for Packt account holders
- Support files, eBooks, discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Time for action heading
- What just happened?
- Pop quiz heading
- Have a go heroheading
- Reader feedback
- Customer support
- Downloading the example code
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- 1. Things You Need to Know
- Things you need, and things you don't
- Time for action start using the BGE
- What just happened?
- Exploring the interface of the Logic Editor
- Time for action exploring the logic bricks world
- What just happened?
- Time for action moving the cube
- What just happened?
- Pop quiz exploring the interface of the Logic Editor
- Have a go hero doing more
- Summary
- 2. Your Characters
- An examplesave the whale!
- How to create a library
- Time for action downloading models from the Internet
- What just happened?
- Importing other files into Blender
- Time for action cleaning up the model in Blender
- What just happened?
- Pop quiz importing other files into Blender
- Have a go herogrowing the library
- Involving enemies in the game
- Time for action appending the enemy
- What just happened?
- Pop quiz Involving enemies in the game
- Have a go heroreshaping the level
- Creating a meeting point
- Time for action making the enemy follow a path
- What just happened?
- Pop quiz creating a meeting point
- Have a go heromore interactivity
- Summary
- 3. The First Level
- Block out a level environment
- Time for action creating the scene
- What just happened?
- Pop quiz blocking out a level environment
- Have a go herodoing it better
- Creating a player view
- Time for action renaming the scene
- What just happened?
- Have a go herocreating the real map view
- Defining the boundaries
- Time for action closing the entry point
- What just happened?
- Have a go heroexperimenting with the start of the game
- Marking the end of level
- Time for action opening the end point
- What just happened?
- Have a go herochanging the end point
- Summary
- 4. Collisions
- Respawning the character
- Time for action returning to the original position
- What just happened?
- Pop quiz respawning the character
- Have a go herodoing it better
- Creating trap doors
- Time for action moving the blocks of ice
- What just happened?
- Have a go herothe more, the better
- Real-time motion
- Time for action rolling objects
- What just happened?
- Have a go herodifferent actions
- Creating looped actions
- Time for action making waves
- What just happened?
- Have a go heromaking it look real
- Summary
- 5. Gameplay
- Growing the character
- Time for action counting
- What just happened?
- Have a go herocompleting possibilities
- Creating a life indicator bar
- Time for action decreasing life
- What just happened?
- Have a go heromaking limits
- Creating a counter of items collected
- Time for action collecting
- What just happened?
- Have a go heromaking the difference
- Creating a map of the level we play
- Time for action overlaying something like a map
- What just happened?
- Have a go heroremaking things
- Changing the camera view
- Time for action view 1, 2, 3
- What just happened?
- Have a go heronot the only point of view
- Moving to another layer
- Time for action throwing things
- What just happened?
- Have a go heromaking the shooter
- Pop quiz moving to another level
- Summary
- 6. Liven up Your World!
- Animate the character
- Time for action moving the whale's tail
- What just happened?
- Have a go heromaking poses
- Making the environment come alive
- Time for action creating sounds and music
- What just happened?
- Have a go herosounds like music
- Animate your enemies
- Time for action animating the hunter
- What just happened?
- Have a go herokill them all
- Make your own game
- Time for action making the hunter shoot
- What just happened?
- Have a go herodestroying things
- Pop quiz make your own game
- Summary
- 7. Game Menu Screens
- Making titles
- Time for action creating your first game title
- What just happened?
- Have a go herogame over
- Creating simple buttons
- Time for action using the up or down options
- What just happened?
- Have a go herocreating transparent buttons
- Making an externally executable game
- Time for action exporting your game
- What just happened?
- Have a go heromultiplayer game
- Pop quiz making an external executable game
- Summary
- 8. Publishing Your Game
- Playing your game on the Web
- Time for action using the Burster plug-in
- What just happened?
- Have a go herocustomizing it
- Making some trailers
- Time for action recording it
- What just happened?
- Have a go heromore records
- Creating something more
- Time for action updating your game
- What just happened?
- Have a go herocreating a new level 2
- Pop quiz creating something more
- Summary
- A. Pop quiz Answers
- Chapter 1, Things You Need to Know
- Pop quiz exploring the interface of the Logic Editor
- Chapter 1, Things You Need to Know
- Chapter 2, Your Characters
- Pop quiz importing other files into Blender
- Pop quiz involving enemies in the game
- Pop quiz creating a meeting point
- Chapter 3, The First Level
- Pop quiz blocking out a level environment
- Chapter 4, Collisions
- Pop quiz respawning the character
- Chapter 5, Gameplay
- Pop quiz moving to another level
- Chapter 6, Liven up Your World!
- Pop quiz make your own game
- Chapter 7, Game Menu Screens
- Pop quiz making an external executable game
- Chapter 8, Publishing Your Game
- Pop quiz creating something more
- Index
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