Brian Wood - książki
Tytuły autora: dostępne w księgarni Ebookpoint
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Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow
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Adobe Illustrator PL. Oficjalny podręcznik. Edycja 2020
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Adobe Illustrator CC. Oficjalny podręcznik. Wydanie II
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Adobe Illustrator CC/CC PL. Oficjalny podręcznik
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OpenGL 4 Shading Language Cookbook. Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way. - Second Edition
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Learning Stencyl 3.x Game Development: Beginner's Guide. You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it
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3ds Max. Leksykon
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Pixel art. Kurs video. Stwórz świat w stylu retro
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Sony Vegas Pro 11 Beginner's Guide
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Adobe Illustrator PL. Oficjalny podręcznik. Edycja 2023