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Ramon Olivero

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Ramón is an architect and a specialist in 3D environment construction and BIM management. He began his career as a BIM Manager, gradually transitioning into a CG Artist focused on photorealistic environments, animation, and VFX for audiovisual productions. His pursuit of innovation led him to master various rendering engines until he discovered Unreal Engine in 2017, adopting it as his primary tool for creating interactive environments. His expertise as a technical artist has enabled him to contribute as an instructor and mentor in the Unreal Fellowship. Driven by curiosity, he continuously explores the limits of Unreal Engine 5, applying its capabilities across industries such as AEC, Broadcast, Animation, and ICVFX.

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