David Pereira started making games in 1998 when he learned how to use Clickteam’s The Games Factory. He graduated in computer science from FCT-UNL, where he learned about C++, OpenGL, and DirectX, which allowed him to create more complex games. After working in IT consulting for a few years, he joined Miniclip in Portugal where he worked on popular mobile games such as 8 Ball Pool, Gravity Guy 1 and Gravity Guy 2, Extreme Skater, iStunt2, Hambo, and many others. Since then, he has been the lead developer for MPC in the John Lewis Christmas VR Experience, worked on an earlier version of Mortal Shell, and did volunteer work teaching people with Asperger’s how to make games with Unreal Engine 4. Today, he’s working on his own game, a soon-to-be-announced first-person action RPG.
David Pereira
Tytuły autora: David Pereira dostępne w księgarni Ebookpoint
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Promocja
This book starts with the fundamentals of Unreal Engine 5 and progressively helps you build your knowledge and skills through three easy-to-follow game projects. You'll take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.- PDF + ePub 170 pkt
(29,90 zł najniższa cena z 30 dni)
170.10 zł
189.00 zł (-10%) -
Promocja
Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.- PDF + ePub + Mobi 125 pkt
(29,90 zł najniższa cena z 30 dni)
125.10 zł
139.00 zł (-10%)
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