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Practical C++ Game Programming with Data Structures and Algorithms. Write high-performance code and solve game development challenges with expert-led C++ solutions Zhenyu George Li, Charles Shih-I Yeh

Język publikacji: 1
Practical C++ Game Programming with Data Structures and Algorithms. Write high-performance code and solve game development challenges with expert-led C++ solutions Zhenyu George Li, Charles Shih-I Yeh - okladka książki

Practical C++ Game Programming with Data Structures and Algorithms. Write high-performance code and solve game development challenges with expert-led C++ solutions Zhenyu George Li, Charles Shih-I Yeh - okladka książki

Autorzy:
Zhenyu George Li, Charles Shih-I Yeh
Serie wydawnicze:
Mastering
Ocena:
Game development demands performance-driven solutions—from rendering complex 3D scenes to managing AI behavior and handling animations. This hands-on book guides you in solving these challenges using high-performance C++ data structures and algorithms. The authors distill their decades of combined industry experience to help you apply practical C++ techniques to create smooth, scalable, and intelligent games. Instead of pseudocode or abstract theory, you’ll work with real, executable examples that translate directly to your projects.
Opening with a structured overview of algorithmic thinking in C++ game development, the book covers advanced algorithms and their applications in real-world game scenarios. You'll implement data structures that optimize game functionality, solve algorithmic problems efficiently, and enhance gameplay with robust AI and rendering techniques. In addition, the key focus is collision detection, 2D/3D rendering, animation, camera controls, and machine learning-driven AI, all through practical, executable C++ code.
By the end of this book, you’ll be able to confidently apply advanced C++ techniques to develop efficient, scalable, and feature-rich gameplay systems for modern games.

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O autorze książki

Charles Shih-I Yeh, a University of Southern California alumnus, has held pivotal roles in game programming since the early 2000s. He has built proprietary game engines, DCC tools, and robust multiplayer services. Charles lectures on game programming at esteemed universities and authored two game design books.

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