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    Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel - okładka ebooka

    Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel - okładka ebooka

    Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel - okładka audiobooka MP3

    Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel - okładka audiobooks CD

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    Bądź pierwszym, który oceni tę książkę
    Stron:
    370
    Dostępne formaty:
    PDF
    ePub

    Ebook

    119,00 zł

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    Do przechowalni

    This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.

    Within Unity 3D Game Development, you will learn to:

    Design and build 3D characters and game environments
    Think about the users’ interactions with your game
    Develop an interface and apply visual effects to add an emotional connection to your world
    Gain a solid foundation of sound design, animations, and lighting
    Build, test, and add final touches

    The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.

    Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.

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    O autorach ebooka

    Anthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.
    Travis Baptiste is an Artist, father, gamer, and veteran. As a Freelance 3D Artist, he has sharpened his skills through modeling and rendering 3D assets and sketching concepts for projects.
    Russell Craig is a Sr. Software Engineer at Unity. He has 10 years of professional Unity simulation experience in the areas of app development, product hardware/firmware, sensor and medical training simulations, and AR/VR development.
    Ryan Stunkel is a professional sound designer for video games who runs Blipsounds. In addition, Ryan is also a teacher and mentor to a community of sound designers through his youtube channel.

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