Designing and Developing for Google Glass. Thinking Differently for a New Platform
- Autorzy:
- Allen Firstenberg, Jason Salas
- Ocena:
- Bądź pierwszym, który oceni tę książkę
- Stron:
- 404
- Dostępne formaty:
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ePubMobi
Opis ebooka: Designing and Developing for Google Glass. Thinking Differently for a New Platform
Creating apps for Google Glass is more involved than simply learning how to navigate its hardware, APIs, and SDK. You also need the right mindset. While this practical book delivers the information and techniques you need to build and deploy Glass applications, it also helps you to think for Glass by showing you how the platform works in, and affects, its environment.
In three parts—Discover, Design, and Develop—Glass pioneers guide you through the Glass ecosystem and demonstrate what this wearable computer means for users, developers, and society as a whole. You’ll learn how to create rich functionality for a consumer technology that’s radically different than anything currently available.
- Learn the Five Noble Truths of great Glassware design
- Understand the Glass ecosystem and learn why it’s different
- Sidestep Glass’s societal concerns in your projects
- Learn how Glass adapts to the user’s world, rather than the other way around
- Avoid poor design by identifying Glassware antipatterns
- Build cloud services with the Google Mirror API
- Use the Glass Development Kit to develop client applications
- Submit your project for review in the MyGlass directory
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Szczegóły ebooka
- ISBN Ebooka:
- 978-14-919-0672-9, 9781491906729
- Data wydania ebooka:
- 2014-12-11 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 8.9MB
- Rozmiar pliku Mobi:
- 8.9MB
Spis treści ebooka
- Designing and Developing for Google Glass
- Prologue
- Preface
- A New (R)evolution in Computing
- What Were Bringing to the Table
- A New (R)evolution in Computing
- How This Book is Organized
- Discover
- Design
- Develop
- Conventions Used in This Book
- Safari Books Online
- How to Contact Us
- Acknowledgments
- About the Authors
- Dedication
- Dedication
- I. Discover
- 1. The Revolution Will Be Wearable
- Forging Glass
- Wearable Computing
- What Does It Mean to Think for Glass?
- 1. The Revolution Will Be Wearable
- 2. The Glass Ecosystem: What It Is and How It Is Different
- What You See and What You Get
- Glass Is a Platform, Not a Product
- The Glass Application Model
- Mirror API
- Glass Development Kit (GDK)
- Actions, Not Apps
- Reinventing HumanComputer Interaction
- The Science Behind the Projection
- How Glass Gets Audio into Your Ear
- Using the System
- The Camera: Photos, Videos, and More!
- Glass Is a Great Listener
- Content Creation in a POV World
- Which Hue Is for You?
- Welcome to Wearable Computing!
- 3. Societal Issues with Glass and How to Avoid Them in Your Projects
- Issue #1: Privacy
- Where Are We Now?
- Think for Glass
- Issue #1: Privacy
- Issue #2: Facial Recognition
- Where Are We Now?
- Think for Glass
- Issue #3: Using Glass While Driving
- Where Are We Now?
- Think for Glass
- Issue #4: Aesthetic AppealIs Glass Fashionable?
- Where Are We Now?
- Think for Glass
- Issue #5: Augmented Reality
- Where Are We Now?
- Think for Glass
- Issue #6: Glass Analytics
- Where Are We Now?
- Think for Glass
- Issue #7: Regulatory EnvironmentGlass and Public Policy
- Where Are We Now?
- Think for Glass
- The Business of Producing Glassware
- What Glass Isnt
- II. Design
- 4. Thinking for Glass: How Glass Is, and Should Be, Personal
- Glass as Personal Technology
- Best in Show
- Gmail
- Google+
- Winning Glassware Design Takeaways
- Designing with the Think for Glass Mindset
- Vignettes
- Google Now
- Google Search
- 4. Thinking for Glass: How Glass Is, and Should Be, Personal
- Glass for Gaming
- Design for the Cloud
- Are You Starting to Think for Glass?
- 5. The Five Noble Truths of Great Glassware Design
- Noble Truth 1: Design for Glass
- Targeting Microinteractions
- Tactical Wearable Design
- Dont Neglect Audio
- Delete Versus Dismiss
- Provide Web-Based Configuration
- Noble Truth 1: Design for Glass
- Noble Truth 2: Dont Get in the Way
- Notify Responsibly
- Less Is More
- The Exceptions Make the Rule
- Noble Truth 3: Keep It Relevant
- Context FTW
- How Soon Is Now?
- Noble Truth 4: Avoid the Unexpected
- Content
- Performance
- Dont Be a Bandwidth Hog
- Permissions
- Error Handling
- Synchronization Across Platforms
- Surprises Should Be Pleasant Surprises
- Noble Truth 5: Build for People
- Advocate Multitasking
- Glass Is Naturally Social
- SoThats It? Really?
- 6. Glassware Antipatterns: Avoiding Poor Design
- Improperly Implementing Ideas for the Glass Experience
- Treating Glass Like Any Other Mobile Device
- Overloading the System AND the Wearer
- Think in Actions, Not in Apps
- Stick to the Prefab Templates and Styles
- Dont Use the Prism Display as a Stage for Complicated Reports
- Glass Isnt Necessarily Bound to Your Phone
- Unrealistic Expectations for Augmented Reality and Gaming
- Dont Deviate from Default: Using Categorial Voice Commands
- Not Fully Utilizing Cloud Computing
- Choosing the Wrong Development Framework for Your Glassware Project
- III. Develop
- 7. Overview of the Mirror API
- Life on the Server Side
- Events: The Building Blocks of the Glass Timeline
- The High-Level View
- How Your Server Talks with Google
- Components of the Mirror API
- Preparing Your Project
- The Glass CeilingYour Projects Quota
- The Even Bigger Picture
- 7. Overview of the Mirror API
- 8. Security and OAuth
- Event Security: Google the Bouncer
- OAuth: IDs and Secrets
- Will You Come and Join the Dance?
- Who Are You? I Am the New Number Two
- What Do You Want? Information
- Disabling (and Reacquiring) Permissions
- Who Is Number One? You Are Number Six
- WAKE UP!!!
- 9. Working with Timeline Cards
- Hello, World!, Glass-Style
- HTML: Even More Style
- What About Images?
- Working with Mosaics
- Rendering an In-Card Map
- Simple Audio
- Bundles of Fun
- Going Beyond the Playground
- Media Matters
- Oh, CRUD
- 10. Card Actions and Subscriptions
- Simple Event Actions
- Listen Up!
- collection
- userToken
- verifyToken
- callbackUrl
- Responding to Subscription Pings
- Simple Callbacks and How to Handle Them
- Custom Menu Items
- Keeping in Contact
- 11. Sharing Resources with Glassware
- The Share Menu Item
- Share Contacts
- Voice Commands
- 12. Context Is King: Using Location and Other Signals
- Enabling Location
- Where Do You Think I Am?
- Location as Part of Timeline Events
- Setting Things Straight
- Location Becomes Localization
- Subscribing to Locale Changes Saves API Calls
- Other Contextual Signals
- Context and the Future
- 13. The GDK
- Installed Apps Running on Glass
- What Is the GDK?
- How the GDK Differs from the Mirror API
- User Interface Elements of GDK Apps
- Live Cards
- Two Flavors of Live Cards
- Immersions
- More Tools for Rapid Design
- It Was Native All Along!
- The GDK Object Model
- Packages
- System Intents
- On-Head Detection Halts Running Apps, Too
- Hybrids: The Ultimate Glassware Challenge (and Experience!)
- Authentication
- Writing Native Code for Glass
- Testing Native Glass Applications
- A View to a Card
- Basic Text Formatting
- Creating Rich Text
- Ellipses and Excess Content
- Columnar Layouts and Mosaics
- Using Icons
- Other Neat Templates
- When You Have No ChoiceDoing It Yourself
- Configuring Voice Commands
- With Voice Commands, Google Has the Final Word
- Updating Releases, Versioning, and Crash Reports
- Porting Existing Apps to Glass: DONT
- So Which Framework Is for Me?
- 14. Getting on MyGlass: Glassware Submission, Review, and Distribution
- Making Your Awesome Glassware Even More Awesome
- The Objective of Glassware Review
- What MyGlass Gets You
- Prereview Activities
- Things to Think About Before You Submit
- Submitting Your Glassware
- Gotchas
- Submit!
- The Review Process
- Timing Your Release
- Categorical Listings
- App Analytics
- Marketing Channels
- Monetization
- 15. Reflections on the Future
- Corporate Glass
- Streamlining Operations
- Glass in Medicine and Education
- Accessibility
- Home Integration
- Chromecast and Home Entertainment
- Android Wear
- Hardware Hacking and the Internet of Things
- Peripherals/Accessories
- In Closing
- IV. Appendices
- A. Glassware Done Right: Case Studies from the Field
- Thuuz Sports Lets You Know Whats Hot
- KitchMes Glassware Is Simply Delicious
- Fancy and ColorSnap Leverage Colorful Queries
- LynxFit: A Personal Trainer Strapped to Your Head
- Genie: The Swiss Army Knife of Glassware
- MiKandi Takes Glassware into the BedroomThen Pivots to Keep it There
- The MiKandi Experience
- Installation/Configuration
- Home-Rolled Development
- Facilitating Requests: Challenges in Building
- Scalability Issues
- Platform Expansion: Plans on Having an Installed App?
- Going Forward, Pushing the Envelope
- NameTag Launches Headfirst into Facial Recognition
- CrowdOptic: Crowdsourced Broadcasting
- Vodo: Real-Time Collaboration for the Enterprise
- Preview: The Latest Movie Trailers Are Just a Glance Away
- GlassFrogger: Hybrid Glassware Using the Browser
- A. Glassware Done Right: Case Studies from the Field
- B. Hacking Glass
- The DIY Movement: When the Status Quo Just Isnt Good Enough
- Sideloading Android Apps on Glass
- Sharing Your Screen
- Give Me JavaScript, or Give Me
- Officially Unofficial: Rooting Your Headset
- Living on the Bleeding Edge
- Index
- Colophon
- Copyright
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