<!doctype html>
<script src="code/chapter/16_game.js"></script>
<script src="code/levels.js"></script>
<script src="code/chapter/17_canvas.js"></script>

<canvas width="600" height="200"></canvas>
<script>
  let cx = document.querySelector("canvas").getContext("2d");

  function trapezoid(x, y) {
    cx.beginPath();
    cx.moveTo(x, y);
    cx.lineTo(x + 50, y);
    cx.lineTo(x + 70, y + 50);
    cx.lineTo(x - 20, y + 50);
    cx.closePath();
    cx.stroke();
  }
  trapezoid(30, 30);

  function diamond(x, y) {
    cx.translate(x + 30, y + 30);
    cx.rotate(Math.PI / 4);
    cx.fillStyle = "red";
    cx.fillRect(-30, -30, 60, 60);
    cx.resetTransform();
  }
  diamond(140, 30);

  function zigzag(x, y) {
    cx.beginPath();
    cx.moveTo(x, y);
    for (let i = 0; i < 8; i++) {
      cx.lineTo(x + 80, y + i * 8 + 4);
      cx.lineTo(x, y + i * 8 + 8);
    }
    cx.stroke();
  }
  zigzag(240, 20);

  function spiral(x, y) {
    let radius = 50, xCenter = x + radius, yCenter = y + radius;
    cx.beginPath();
    cx.moveTo(xCenter, yCenter);
    for (let i = 0; i < 300; i++) {
      let angle = i * Math.PI / 30;
      let dist = radius * i / 300;
      cx.lineTo(xCenter + Math.cos(angle) * dist,
                yCenter + Math.sin(angle) * dist);
    }
    cx.stroke();
  }
  spiral(340, 20);

  function star(x, y) {
    let radius = 50, xCenter = x + radius, yCenter = y + radius;
    cx.beginPath();
    cx.moveTo(xCenter + radius, yCenter);
    for (let i = 1; i <= 8; i++) {
      let angle = i * Math.PI / 4;
      cx.quadraticCurveTo(xCenter, yCenter,
                          xCenter + Math.cos(angle) * radius,
                          yCenter + Math.sin(angle) * radius);
    }
    cx.fillStyle = "gold";
    cx.fill();
  }
  star(440, 20);
</script>