// WatkiUI2Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "WatkiUI2.h"
#include "WatkiUI2Dlg.h"
#include "UIThread.h"
#include "afxmt.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CWatkiUI2Dlg dialog


int posG = 0;
int sleepTime = 50;
CEvent *pEvent;

CWatkiUI2Dlg::CWatkiUI2Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CWatkiUI2Dlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CWatkiUI2Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CWatkiUI2Dlg, CDialog)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
    ON_BN_CLICKED(IDC_BUTTON1, &CWatkiUI2Dlg::OnBnClickedButton1)
    ON_BN_CLICKED(IDC_BUTTON2, &CWatkiUI2Dlg::OnBnClickedButton2)
END_MESSAGE_MAP()


// CWatkiUI2Dlg message handlers

BOOL CWatkiUI2Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	// TODO: Add extra initialization here
    pEvent = new CEvent(TRUE, FALSE);
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CWatkiUI2Dlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this function to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CWatkiUI2Dlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}

UINT ThreadFun(LPVOID pParam)
{
    // Czekamy na wykonanie poprzedniego zadania
    WaitForSingleObject(pEvent->m_hObject, INFINITE);

    HWND hWnd = FindWindowW(NULL, L"WatkiUI2");
    HWND hWnd2 = GetDlgItem(hWnd, IDC_PROGRESS1);
    
    for(int i = 0; i < 100; i++)
    {
        posG = i;
        SendDlgItemMessage(hWnd, IDC_PROGRESS1, PBM_SETPOS, (int)i, 0);
        Sleep(sleepTime);
    }        
    // Sygnalizujemy zakończenie wykonania zadania
    pEvent->SetEvent();      
    return 0;
}

void CWatkiUI2Dlg::OnBnClickedButton1()
{
    CWinThread *pThread = AfxBeginThread(ThreadFun, NULL);
    uchwytWatku = pThread->m_hThread;
}

void CWatkiUI2Dlg::OnBnClickedButton2()
{
    TerminateThread(uchwytWatku, -1);
    CWinThread *pThread = AfxBeginThread(RUNTIME_CLASS(CUIThread));    
}
