// Gra w zycieDlg.h : header file
//

#pragma once
#include "afxwin.h"


// CGrawzycieDlg dialog
class CGrawzycieDlg : public CDialog
{
// Construction
public:
	CGrawzycieDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	enum { IDD = IDD_GRAWZYCIE_DIALOG };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support


// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	DECLARE_MESSAGE_MAP()
public:
	CStatic pictureControl1;
	int rozmiar;
	char *biezaceKomorki, *komorki1, *komorki2;
	void rysujKomorki();
	afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS* lpncsp);
	afx_msg void OnBnClickedButton1();
	afx_msg void OnBnClickedButton2();
	CEdit editControl1;
	CEdit editControl2;
};
