#pragma once

namespace WindowsFormApplication1 {

	using namespace System;
	using namespace System::ComponentModel;
	using namespace System::Collections;
	using namespace System::Windows::Forms;
	using namespace System::Data;
	using namespace System::Drawing;

	/// <summary>
	/// Summary for Form1
	/// </summary>
	public ref class Form1 : public System::Windows::Forms::Form
	{
	public:
		Form1(void)
		{
			InitializeComponent();
			//
			//TODO: Add the constructor code here
			//
		}

	protected:
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		~Form1()
		{
			if (components)
			{
				delete components;
			}
		}
	private: System::Windows::Forms::Button^  button1;
	protected: 
	private: System::Windows::Forms::Button^  button2;
	private: System::Windows::Forms::Timer^  timer1;
	private: System::ComponentModel::IContainer^  components;

	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>


#pragma region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			this->components = (gcnew System::ComponentModel::Container());
			this->button1 = (gcnew System::Windows::Forms::Button());
			this->button2 = (gcnew System::Windows::Forms::Button());
			this->timer1 = (gcnew System::Windows::Forms::Timer(this->components));
			this->SuspendLayout();
			// 
			// button1
			// 
			this->button1->Location = System::Drawing::Point(11, 220);
			this->button1->Name = L"button1";
			this->button1->Size = System::Drawing::Size(75, 23);
			this->button1->TabIndex = 0;
			this->button1->Text = L"Start";
			this->button1->UseVisualStyleBackColor = true;
			this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
			// 
			// button2
			// 
			this->button2->Location = System::Drawing::Point(92, 220);
			this->button2->Name = L"button2";
			this->button2->Size = System::Drawing::Size(75, 23);
			this->button2->TabIndex = 1;
			this->button2->Text = L"Stop";
			this->button2->UseVisualStyleBackColor = true;
			this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);
			// 
			// timer1
			// 
			this->timer1->Tick += gcnew System::EventHandler(this, &Form1::timer1_Tick);
			// 
			// Form1
			// 
			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
			this->ClientSize = System::Drawing::Size(284, 262);
			this->Controls->Add(this->button2);
			this->Controls->Add(this->button1);
			this->Name = L"Form1";
			this->Text = L"Form1";
			this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);
			this->ResumeLayout(false);

		}
#pragma endregion
private: System::Int16 krok;
private: System::Int16 obrot;
private: System::Int16 y;
private: Graphics^ g1;

	private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
                                  timer1->Start();
			 }
	private: System::Void Form1_Load(System::Object^  sender, System::EventArgs^  e) {
		  krok=2;
          obrot=0;
          g1=this->CreateGraphics();

			 }
	private: System::Void timer1_Tick(System::Object^  sender, System::EventArgs^  e) {
			 Image^ obrazek = Image::FromFile("rysunek.jpg");
             //Następnie potrzebna będzie macierz transformacji do obracania tekstury
             System::Drawing::Drawing2D::Matrix^ macierz = 
             gcnew System::Drawing::Drawing2D::Matrix();
			 macierz->Rotate(obrot);
             obrot=obrot+1;
			 SolidBrush^ pedzel_kas=gcnew                
                       SolidBrush(System::Drawing::Color::FromName("Control"));
             TextureBrush^ pedzel_text = gcnew TextureBrush(obrazek);
			 pedzel_text->Transform=macierz;
			 g1->FillRectangle(pedzel_kas,10,y,50,50);
             y=y+krok;
             g1->FillRectangle(pedzel_text,10,y,50,50);
			 if ((y>this->Height-100)||(y<1))
             krok*=-1;




			 }
	private: System::Void button2_Click(System::Object^  sender, System::EventArgs^  e) {
				 timer1->Stop();
			 }
};
}

