...
public void Startup(NetworkService service) {
   Debug.Log("Uruchomienie menedżera gracza...");

   _network = service;

   UpdateData(50, 100);     

   status = ManagerStatus.Started;
}

public void UpdateData(int health, int maxHealth) {
   this.health = health;
   this.maxHealth = maxHealth;
}

public void ChangeHealth(int value) {
   health += value;
   if (health > maxHealth) {
      health = maxHealth;
   } else if (health < 0) {
      health = 0;
   }

   if (health == 0) {
      Messenger.Broadcast(GameEvent.LEVEL_FAILED);
   }
   Messenger.Broadcast(GameEvent.HEALTH_UPDATED);
}

public void Respawn() {     
   UpdateData(50, 100);
}
...
