using UnityEngine;
using System.Collections;

public class DeviceTrigger : MonoBehaviour {
   [SerializeField] private GameObject[] targets;   

   void OnTriggerEnter(Collider other) {   
      foreach (GameObject target in targets) {
         target.SendMessage("Activate");
      }
   }

   void OnTriggerExit(Collider other) {      
      foreach (GameObject target in targets) {
         target.SendMessage("Deactivate");
      }
   }
}
