...
      foreach (string item in itemList) {
         int count = Managers.Inventory.GetItemCount(item);
         GUI.Box(new Rect(posX, posY, width, height), item +
                  "(" + count + ")");
         posX += width+buffer;
      }

      string equipped = Managers.Inventory.equippedItem;
      if (equipped != null) {
        posX = Screen.width - (width+buffer);
        Texture2D image = Resources.Load("Icons/"+equipped) as Texture2D;
        GUI.Box(new Rect(posX, posY, width, height),
                new GUIContent("Equipped", image));
      }

      posX = 10;
      posY += height+buffer;

      foreach (string item in itemList) {         
         if (GUI.Button(new Rect(posX, posY, width, height),
                  "Przygotuj "+item)) {
            Managers.Inventory.EquipItem(item);
         }
         posX += width+buffer;
      }
   }
}
