using UnityEngine;
using System.Collections;

public class DoorOpenDevice : MonoBehaviour {
   [SerializeField] private Vector3 dPos;   

   private bool _open;           

   public void Operate() {
      if (_open) {                                
         Vector3 pos = transform.position - dPos;
         transform.position = pos;
      } else {
         Vector3 pos = transform.position + dPos;
         transform.position = pos;
      }
      _open = !_open;
   }
}
