using UnityEngine;
using UnityEngine.UI;            
using System.Collections;

public class UIController : MonoBehaviour {
   [SerializeField] private Text scoreLabel;    

   void Update() {
      scoreLabel.text = Time.realtimeSinceStartup.ToString();
   }

   public void OnOpenSettings() {     
      Debug.Log("Otworzenie okna ustawień.");
   }
}
