using UnityEngine;
using System.Collections;

public class ReactiveTarget : MonoBehaviour {

  public void ReactToHit() {    
    StartCoroutine(Die());
  }

  private IEnumerator Die() {            
    this.transform.Rotate(-75, 0, 0);

    yield return new WaitForSeconds(1.5f);

    Destroy(this.gameObject);          
  }
}
