using UnityEngine;
using System.Collections;

public class SceneController : MonoBehaviour {
  [SerializeField] private GameObject enemyPrefab; 
  private GameObject _enemy;   
    
  void Update() {
    if (_enemy == null) {               
      _enemy = Instantiate(enemyPrefab) as GameObject;    
      _enemy.transform.position = new Vector3(0, 1, 0);
      float angle = Random.Range(0, 360);
      _enemy.transform.Rotate(0, angle, 0);
    }
  }
}
