ODBIERZ TWÓJ BONUS :: »

    Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - okładka ebooka

    Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - okładka ebooka

    Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - okładka audiobooka MP3

    Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    202
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    79,90 zł

    Dodaj do koszyka lub Kup na prezent
    Kup 1-kliknięciem

    Przenieś na półkę

    Do przechowalni

    Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.
    You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.
    By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.

    Wybrane bestsellery

    O autorze ebooka

    Rachel Cordone is a game designer and programmer who has been working with the Unreal Engine since the 1990's. She has worked with various game and simulation companies since 2003 on everything from PC, console, mobile, to VR and AR projects. For the past decade, Rachel has offered remote contract programming services to training software development companies including Northrop Grumman and Parsons Brinkerhoff. On the side, she makes video games through her company, Stubborn Horse Studios. She also wrote the book Unreal Development Kit Game Programming with UnrealScript for Packt.

    Zamknij

    Wybierz metodę płatności

    Zamknij Pobierz aplikację mobilną Ebookpoint