ODBIERZ TWÓJ BONUS :: »

    Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 Paul Teale - okładka ebooka

    Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 Paul Teale - okładka ebooka

    Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 Paul Teale - okładka audiobooka MP3

    Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 Paul Teale - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    224
    Dostępne formaty:
    PDF
    ePub

    Ebook

    109,00 zł

    Dodaj do koszyka lub Kup na prezent
    Kup 1-kliknięciem

    Przenieś na półkę

    Do przechowalni

    With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
    This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
    By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

    Wybrane bestsellery

    O autorze ebooka

    Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.

    Zamknij

    Wybierz metodę płatności

    Zamknij Pobierz aplikację mobilną Ebookpoint