Gamestorming. A Playbook for Innovators, Rulebreakers, and Changemakers
- Autorzy:
- Dave Gray, Sunni Brown, James Macanufo
- Ocena:
- Bądź pierwszym, który oceni tę książkę
- Stron:
- 290
- Dostępne formaty:
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ePubMobi
Opis ebooka: Gamestorming. A Playbook for Innovators, Rulebreakers, and Changemakers
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
- Overcome conflict and increase engagement with team-oriented games
- Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
- Improve understanding by role-playing customer and user experiences
- Generate better ideas and more of them, faster than ever before
- Shorten meetings and make them more productive
- Simulate and explore complex systems, interactions, and dynamics
- Identify a problem's root cause, and find the paths that point toward a solution
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Szczegóły ebooka
- ISBN Ebooka:
- 978-14-493-9590-2, 9781449395902
- Data wydania ebooka:
- 2010-07-14 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 14.8MB
- Rozmiar pliku Mobi:
- 27.7MB
Spis treści ebooka
- Gamestorming
- SPECIAL OFFER: Upgrade this ebook with OReilly
- Foreword
- Preface
- 1. What Is a Game?
- The Evolution of the Game World
- The Game of Business
- Fuzzy Goals
- Game Design
- 2. 10 Essentials for Gamestorming
- 1. Opening and Closing
- 2. Fire Starting
- 3. Artifacts
- 4. Node Generation
- 5. Meaningful Space
- 6. Sketching and Model Making
- 7. Randomness, Reversal, and Reframing
- 8. Improvisation
- 9. Selection
- 10. Try Something New
- 3. Core Gamestorming Skills
- Asking Questions
- Opening Questions
- Navigating Questions
- Examining Questions
- Experimental Questions
- Closing Questions
- Asking Questions
- Creating Artifacts and Meaningful Space
- Nodes
- Linking
- Borders
- Axes
- Circles and Targets
- Metric Versus Ordered Space
- Grids
- Landscapes and Maps
- Metaphor
- Employing Visual Language
- The Visual Alphabet
- Drawing People
- Perspective
- Improvisation
- Practice
- 4. Core Games
- The 7Ps Framework
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- The 7Ps Framework
- Affinity Map
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Bodystorming
- OBJECT OF PLAY
- HOW TO PLAY
- Level 1: Go Observe
- Level 2: Try It Out
- Level 3: Reflect on What Happens, and Why
- STRATEGY
- Card Sort
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Dot Voting
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Empathy Map
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Forced Ranking
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Post-Up
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Storyboard
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- WhoDo
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- 5. Games for Opening
- 3-12-3 Brainstorm
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- 3-12-3 Brainstorm
- The Anti-Problem
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Brainwriting
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Context Map
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Cover Story
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Draw the Problem
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Fishbowl
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Forced Analogy
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Graphic Jam
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Heuristic Ideation Technique
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- History Map
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Image-ination
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY:
- STRATEGY
- Low-Tech Social Network
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Mission Impossible
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Object Brainstorm
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Pecha Kucha/Ignite
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Pie Chart Agenda
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Poster Session
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Pre-Mortem
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Show and Tell
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Show Me Your Values
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Stakeholder Analysis
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- Step 1: Create a List of Stakeholder Groups
- Step 2: Map the List on the Grid
- Step 3: Develop a Strategy and Share It Broadly
- STRATEGY
- Spectrum Mapping
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Trading Cards
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Visual Agenda
- OBJECT OF PLAY
- HOW TO PLAY
- STRATEGY
- Welcome to My World
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- 6. Games for Exploring
- The 4Cs
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- The 4Cs
- The 5 Whys
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- HOW TO PLAY
- STRATEGY
- Affinity Map
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Atomize
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- The Blind Side
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Build the Checklist
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- Business Model Canvas
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Button
- OBJECT OF PLAY
- HOW TO PLAY
- STRATEGY
- Campfire
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Challenge Cards
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- HOW TO PLAY
- STRATEGY
- Customer, Employee, Shareholder
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Design the Box
- OBJECT OF PLAY
- NUMBER OF PLAYERS:
- DURATION OF PLAY:
- SETUP
- HOW TO PLAY
- Phase One: Fill the Box
- Phase Two: Make the Box
- Phase Three: Sell the Box
- STRATEGY
- Do, Redo & Undo
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- The Best-Case Scenario
- The Worst-Case Scenario
- Elevator Pitch
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- The Generating Phase
- The Formative Phase
- STRATEGY
- Five-Fingered Consensus
- OBJECT OF PLAY
- HOW TO PLAY
- STRATEGY
- Flip It
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Force Field Analysis
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Give-and-Take Matrix
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Heart, Hand, Mind
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Help Me Understand
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Make a World
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Mood Board
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Open Space
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- Setup: An Open Invitation
- Create the Marketplace
- The "Law of Two Feet"
- Pulling It All Together
- STRATEGY
- Pain-Gain Map
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- The Pitch
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Product Pinocchio
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Post the Path
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- RACI Matrix
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Red:Green Cards
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Speedboat
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- SQUID
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Staple Yourself to Something
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- SWOT Analysis
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Synesthesia
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Talking Chips
- OBJECT OF PLAY
- HOW TO PLAY
- STRATEGY
- Understanding Chain
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Value Mapping
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- The Virtuous Cycle
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Visual Glossary
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Wizard of Oz
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- The World Café
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- SETUP
- HOW TO PLAY
- 7. Games for Closing
- $100 Test
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- $100 Test
- 20/20 Vision
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Ethos, Logos, Pathos
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- Graphic Gameplan
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Impact & Effort Matrix
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Memory Wall
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- NUF Test
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Plus/Delta
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Prune the Future
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Start, Stop, Continue
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- Who/What/When Matrix
- OBJECT OF PLAY
- NUMBER OF PLAYERS
- DURATION OF PLAY
- HOW TO PLAY
- STRATEGY
- 8. Putting Gamestorming to Work
- Imagine a World: The Betacup Story
- Game 1: Poster Session
- Game 2: Go for a Walk
- Game 3: Make Something Tangible
- Game 4: Bodystorming
- Gamestorming Results
- A. Acknowledgements
- Index
- About the Authors
- Colophon
- SPECIAL OFFER: Upgrade this ebook with OReilly
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Oceny i opinie klientów: Gamestorming. A Playbook for Innovators, Rulebreakers, and Changemakers Dave Gray, Sunni Brown, James Macanufo (0) Weryfikacja opinii następuję na podstawie historii zamówień na koncie Użytkownika umieszczającego opinię. Użytkownik mógł otrzymać punkty za opublikowanie opinii uprawniające do uzyskania rabatu w ramach Programu Punktowego.